User contributions for Rowan
From Saltmarsh
16 February 2025
- 21:5121:51, 16 February 2025 diff hist +502 N Standing Stones Created page with "Two enormous runestones stand on this island. In ages past, a siren was chained to the stones here and sacrificed by an evil human tribe as an offering to the sea. Since then, the fishing in the region has flourished. The siren’s spirit was captured in the stones, and her captivating song continues to echo through the weave and draw fish to the area. The siren’s sisters and allies, among them a powerful djinn, have scoured the planes in search of her spirit for centu..." current Tag: Visual edit
- 21:5021:50, 16 February 2025 diff hist +271 N Sea Grove Created page with "Open to the air and set in a grove outside town, the sea-grove is a gathering place for seagulls, sailors, and swamp folk, as well as an information market for traders and trappers. A somewhat melancholy individual of middle years, tends the shrine. Category:Location" current Tag: Visual edit
- 21:4821:48, 16 February 2025 diff hist +253 N Winston's Store Created page with "The owner of this establishment, a retired rogue, is said to know deal about the Marshes to the west of Saltmarsh. He does business with sailors, adventurers, and those who need “solid goods at honest prices,” as he often says. Category:Location" current Tag: Visual edit
- 21:4621:46, 16 February 2025 diff hist +22 Temple of Procan No edit summary current Tag: Visual edit
- 21:4521:45, 16 February 2025 diff hist +328 N Saltmarsh cemetary Created page with "The town’s cemetery is well-kept, but many of its graves are little more than memorial stones laid for those who died at sea. The town gravedigger is also well as something of a town historian and local loremaster. He has conducted extensive research into the folk buried here and events in the region. Category:Location"
- 21:4321:43, 16 February 2025 diff hist +1,441 N Procan, Sailor of Sea and Sky Created page with "Procan is a chaotic neutral deity of the sea and weather. He offers his clerics access to the Tempest domain. He is embodied in the sudden storm that overtakes a ship, battering it with monstrous waves and howling winds that give way to peaceful waters and calm weather in the space of a moment. Procan’s domain is the sea, and whatever the oceans touch, he bears witness to. His mood shifts to darkness as he witnesses a brutal murder on the docks of a squalid port, then..." Tag: Visual edit
- 21:4221:42, 16 February 2025 diff hist +520 N Temple of Procan Created page with "Services at this long-standing temple to Procan are well attended. The congregation is led by a one-legged former whaler, an older human man with a sharp memory for every storm, lost ship, and enormous catch ever brought into Saltmarsh harbor. He knows many fanciful stories of shipwrecks, lucky escapes, and famous captains. Matters ashore rarely interest him, but the temple and its bell tower are also served by a half-dozen novitiates an..." Tag: Visual edit
- 21:3921:39, 16 February 2025 diff hist +449 N The leap Created page with "The Leap is an outcropping of rock nearly a hundred feet above the churning water below. Several stone benches stand near this precipitous edge, and a few stone markers sit in the tall grass nearby. Traditionally, the people of Saltmarsh leap from the cliffs into the water below when a loved one drowns at sea. The jump is usually not fatal; the water below the Leap is free of rocks, and it is a short swim back to dry land. Category:Location" current Tag: Visual edit
- 21:3821:38, 16 February 2025 diff hist +471 N Crabber's cove Created page with "Just east of the docks, built along the shores of a secluded bay, are a handful of buildings known collectively as Crabber’s Cove. The buildings are weathered, abandoned by the residents of Saltmarsh years ago. Since then, thousands of crabs have taken up residence in the crumbling remains. Crabbers from Saltmarsh are cautious about the cove, as more than one overeager fisher has disappeared into the clacking darkness, never to be seen again. Category:Location" current Tag: Visual edit
- 21:3521:35, 16 February 2025 diff hist +237 N Carpenter's Guild Created page with "Run by a snobby gnome, the carpenters’ guild has plenty of work building houses, assembling fish barrels, repairing docks, and much more. The whole building is a marvel of workmanship, made without a single nail. Category:Location" current Tag: Visual edit
- 21:3321:33, 16 February 2025 diff hist +349 N Ingo the Drover's house Created page with "Ingo the Drover lives here. He has a reputation as a good source for guards, marines, and muscle when sailing through difficult waters. He avoids taking sides in any conflict. He has a good friendship with the Captain of the Guard, and the two sometimes meet for a drink and share stories of their experiences in the military. Category:Location" current Tag: Visual edit
- 21:3121:31, 16 February 2025 diff hist +339 N Mariners' guildhall Created page with "The mariners’ guild serves all the towns along the coast, providing a bunk and a meal for sailors passing through. Sea captains in search of a crew stop here, as do others seeking news from afar. The guildhall is an excellent place to discuss seafaring, as well as the various threats to navigation along the coast. Category:Location" current Tag: Visual edit
- 21:3021:30, 16 February 2025 diff hist +315 N Solmor House Created page with "The Solmor family owns several buildings in this modest complex. The largest is the personal mansion of the Solmor family. Three smaller buildings house servants, employees of the family’s trading fleet, and secure storage for expensive goods. The Solmor family maintains a cadre of guards. Category:Location" current Tag: Visual edit
- 21:2821:28, 16 February 2025 diff hist +6 Category:Location No edit summary Tag: Visual edit
- 21:2721:27, 16 February 2025 diff hist +40 N Category:Location Created page with "These are the locations explored so far." Tag: Visual edit
- 21:2621:26, 16 February 2025 diff hist +425 N Oweland House Created page with "The Oweland family has owned this sprawling mansion for generations. Despite the family’s wealth, the building is a sprawling collection of new construction, expansions, and additions. Each generation of the family has added to the mazelike building to accommodate the clan’s growth. The family takes in fishers who have fallen on hard times, sharing their wealth with others until they can recover. Category:Location" current Tag: Visual edit
- 21:2421:24, 16 February 2025 diff hist +214 N Fishmongers' Plants Created page with "The large fish-processing buildings in this area reek of prosperity (and fish). All are engaged in salting or brining the catch brought in by the fleet. Most of the time these places are busy. Category:Location" current Tag: Visual edit
- 21:2221:22, 16 February 2025 diff hist +324 N The Dwarven Anvil Created page with "The blacksmith’s forge has a single anvil with a clear sign of dwarven origins, and a backlog of orders ten miles long. The human smiths make hooks, nails, harpoons, knives, fishing weights, and much more all day. The master smith is an elderly, dark-skinned woman; her son is one of her journeymen. Category:Location" current Tag: Visual edit
- 21:2021:20, 16 February 2025 diff hist +543 N Primewater Mansion Created page with "Gellan Primewater maintains a large mansion right on the docks, allowing him to oversee his ships from his upstairs window. He sometimes leans out to shout orders or answer questions for his captains and crews, his booming voice echoing over the docks. The location of his house also makes it convenient for his smugglers; the crews slip goods through a secret entrance that leads to his mansion’s cellar. The mansion’s most notable feature is its grand entryway and fea..." current Tag: Visual edit
- 21:1821:18, 16 February 2025 diff hist +402 N Weekly Market Created page with "Built around the first well dug for the fishers in the town’s early days is a large market square where merchants of all descriptions gather on the first day of each week to sell their wares. Initially established to sell fish, the market has grown to include a wide variety of goods. The center area of the square contains a dozen long tables where shoppers can eat communally. Category:Location" current Tag: Visual edit
- 21:1721:17, 16 February 2025 diff hist +718 N Council Hall Created page with "This large brick building contains the offices of the town council and the chamber where they meet to discuss the town business. The hall is built from sturdy stone from the nearby cliffs and a variety of hardwood from the nearby Hool Marshes. A wooden sign depicting a net filled with fish hangs above the double doors leading into the hall. A small tower rises from the building, housing a horn at the top, which is blown to announce the beginning of a council session or o..." current Tag: Visual edit
- 21:1621:16, 16 February 2025 diff hist +780 N Snapping Line Created page with "This popular inn and tavern is built from the planks and hulls of half a dozen decommissioned fishing ships. Its decor is predictably nautical in theme, and its sleeping rooms are plain but comfortable renditions of a ship’s cabins. The smell of fish has never been scrubbed from its walls, and those who stay the night find their belongings steeped in the scent, which lasts for several days. Sailors and fishers gather here to trade stories and drink into the night. The..." current Tag: Visual edit
- 21:1421:14, 16 February 2025 diff hist +270 N Hoolwatch Tower Created page with "This 60-foot-tall tower was the first defensive building of Saltmarsh, and it still serves as an armory and lookout as well as the official base of the town guard. Sometimes the Guard Captain posts jobs on a board hanging by the tower’s entrance. Category:Location" current Tag: Visual edit
- 21:1321:13, 16 February 2025 diff hist +278 N Kester's leather goods Created page with "This tannery is run by a female human, who produces smooth, colorful leather for every purpose and sells both the cured hides and items she fashions from it. She is keenly interested in acquiring hides from exotic creatures to craft into expensive leather. Category:Location" current Tag: Visual edit
- 21:1121:11, 16 February 2025 diff hist +191 N Sharkfin bridge Created page with "This single large bridge spans the river, with shops and homes along its length. The bridge predates the village and is large enough for laden carts to pass two abreast. Category:Location" current Tag: Visual edit
- 21:1021:10, 16 February 2025 diff hist +302 N Green Market Created page with "A strip of open land that is the place for everything that isn’t fish, salt, or nautical wares, this market stretches among a dozen stalls down to the bridge. A few goats, eggs, cloth, marsh plants, and pots are available, as well as the occasional mule or ox for hauling carts. Category:Location" current Tag: Visual edit
- 21:0921:09, 16 February 2025 diff hist +409 N Empty Net Created page with "Partially supported by stilts driven into the harbor waters, this rickety tavern is purportedly a haven for smugglers, mercenaries, assassins and even pirates. The owner, takes coin from anyone and asks no questions. Troublemakers are thrown out the door, over the railing, and into the reeking harbor. The owner has been known to recruit local toughs and sailors for various ventures. Category:Location" Tag: Visual edit
- 21:0621:06, 16 February 2025 diff hist +714 N Faithful Quartermasters of Iuz Created page with "A trade delegation has come to Saltmarsh to acquire large quantities of fish (salted and preserved for transport) in the name of Iuz, a mighty cambion and demigod who rules much of the distant north. Iuz’s realm does not produce enough food to feed all its citizens, so it relies on imports for the rest, and Saltmarsh is one of its major suppliers. The minions of Iuz have only rarely come into direct conflict with Keoland, and its ongoing war with Keoland’s rivals ma..." current Tag: Visual edit
- 21:0421:04, 16 February 2025 diff hist +356 N Keledek Tower Created page with "This three-story tower is home to the town’s resident sage and wizard. His dusky skin, bald head, and bright red silk turban — not to mention his height of nearly 7 feet — make him an unmistakable figure in town. He came to town years ago from Ket, a distant kingdom held in a mix of contempt, mistrust, and fear by the locals. Category:Location" current Tag: Visual edit
- 21:0221:02, 16 February 2025 diff hist +378 N Mining Company Headquarters Created page with "Once a mansion owned by a local noble family, this building was purchased by the crown and serves as the dwarven mining company’s headquarters in Saltmarsh. Several dwarf clerks work here during the day, logging deliveries at the docks to be transported to the mine and arranging for the processed ore to be loaded on trade ships bound for distant ports. Category:Location" current Tag: Visual edit
- 21:0021:00, 16 February 2025 diff hist +179 N City Guard Captain's House Created page with "Tucked at the edge of town and overlooking the sea, the city guard captain’s home provides him with a relaxing sanctuary away from the bustle of Saltmarsh. Category:Location" current Tag: Visual edit
- 20:5920:59, 16 February 2025 diff hist +20 Saltmarsh Village No edit summary
- 20:5820:58, 16 February 2025 diff hist +414 N Wicker Goat Created page with "Bearing the dubious honor of being the oldest tavern in town, the Wicker Goat is owned by Lankus Kurrid, a retired officer of the Keoish army who caters to the dwarven miners and town guard. The two-story building has sleeping quarters for rent on the upper floor, usually sufficient to accommodate the slow stream of travelers making their way through Saltmarsh on the way to somewhere else. Category:Location" Tag: Visual edit
- 20:5620:56, 16 February 2025 diff hist +642 N Barracks and Jail Created page with "Built on a low hill, the Saltmarsh barracks are also its jail. It is one of the few structures in Saltmarsh with an underground level. The jail in the cellar consists of two sections. A single large chamber holds drunks, brawling fishers, and other troublemakers who need to cool off for a few nights. A side passage holds six individual cells with higher-quality locks and solid doors that lack windows. The jail is used to hold prisoners with sentences of up to a year..." Tag: Visual edit
- 20:5320:53, 16 February 2025 diff hist +22 Saltmarsh City Gate No edit summary current Tag: Visual edit
- 20:5220:52, 16 February 2025 diff hist +330 N Saltmarsh City Gate Created page with "Saltmarsh was built on the ruins of a much older settlement, sometimes called Old Saltmarsh or the Old Harbor. One sign of this is that the town has a small stretch of wall and a single town gate secured by two or three guards. The wall is old, crumbling, and badly worn by centuries of rain and wind coming in from the Azure Sea."
- 20:4720:47, 16 February 2025 diff hist +159 Saltmarsh Village No edit summary
- 20:4620:46, 16 February 2025 diff hist +2,873 Saltmarsh Village No edit summary Tag: Visual edit: Switched
- 20:4020:40, 16 February 2025 diff hist 0 Saltmarsh Village No edit summary
- 20:2720:27, 16 February 2025 diff hist −1 Read the blogs No edit summary Tag: Visual edit: Switched
- 20:2720:27, 16 February 2025 diff hist +55 Read the blogs No edit summary Tag: Visual edit
- 20:2620:26, 16 February 2025 diff hist 0 m The meeting of the adventurers - enter all saving bear Rowan moved page The cmeeting of the adventurers - enter all saving bear to The meeting of the adventurers - enter all saving bear without leaving a redirect: Misspelled title
- 17:2317:23, 16 February 2025 diff hist +2,460 N The meeting of the adventurers - enter all saving bear Created page with "== DND session 1: Fox the Bodyguard == Met an absolute titan of a man in town called Krios today. He was carrying a great axe '''and''' a glaive like they weighed nothing! I smelt adventure… He was travelling with a monk, a bard and a mage. As we journeyed north to the icy cliffs we were joined by Alton, a cleric with a unique perspective on the divine (although if honest he could just be indecisive…) who ended up being particularly useful (for absorbing damage). Po..." Tag: Visual edit
- 17:2017:20, 16 February 2025 diff hist +59 N Read the blogs Created page with "The cmeeting of the adventurers - enter all saving bear" Tag: Visual edit
- 17:1917:19, 16 February 2025 diff hist +71 N The surroundings of Saltmarsh Created page with "left|frame|The area surrounding Saltmarsh" Tag: Visual edit
- 17:1817:18, 16 February 2025 diff hist +63 N Saltmarsh Village Created page with "left|frame|Saltnarsh Village" Tag: Visual edit
- 17:1717:17, 16 February 2025 diff hist +121 N Visit the saltmarsh maps Created page with "The following are areas our intrepid explorers have discovered. Saltmarsh Village The surroundings of Saltmarsh" Tag: Visual edit
- 17:1517:15, 16 February 2025 diff hist 0 N File:Surrounding area.png No edit summary current
- 17:1317:13, 16 February 2025 diff hist 0 N File:Saltmarsh village map.png No edit summary current
- 16:2616:26, 16 February 2025 diff hist +229 Main Page No edit summary Tag: Visual edit
